The best we've been able to determine is that it's a floating point calculation error in a section of the script we have not edited. I have done so myself using saves which I kept from before there ever was a patch. ![]() It can be easily reproduced without it, with it, and with numerous other mods. If you do not, which I had never done because I had never even known one was there to be taken, the problem does not manifest and you can kill Coulter as expected. If you take that cell, the problem manifests itself. ![]() I'm not sure who you guys are getting your information from, but we've conclusively proven through actual, proper, troubleshooting that the issue is associated with the fusion cell in the area.
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